While it certainly would have been nice for all single-player content to have been included, Pinnacle Station wasn't particularly well received when it launched in 2009, and more substantial expansions such as Citadel will be included. And so, leaving it all on the cutting-room floor, it was heartbreaking.” Honestly, just because this is meant to be everything that the team ever created, brought together again - all the single-player content. “It would basically take us another full six months just to do this with most of the team we've got,” says Walters on the prospect of recreating the Pinnacle Station DLC from scratch. Walters described it as an “emotional roller coaster”. That particular bit of DLC was actually developed by a different team, Demiurge Studios, and despite EA and BioWare managing to obtain backups for the code from Demiurge, nearly all the data was corrupted. Speaking to Game Informer, Game Director Mac Walters explained that the team at BioWare wasn't able to include Pinnacle Station, the second piece of DLC released for the original Mass Effect, due to lost code. However, there is one piece of DLC that won't be making the cut. We got our first proper look at Mass Effect Legendary Edition earlier this week, which packages together the original trilogy of games with over forty pieces of DLC, along with overhauled visuals and performance.
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